![]() It’s a simple but elegant solution to creating an adventure game, and one that impresses me every time I boot the game up and see it. As the player moves from scene to scene, the camera pans to the next area within this huge and intricate stage. The entire set of Lumino City was actually created in a studio 8 feet tall, and shot with a 4K camera. The scenery on display (and the world itself) is stunning to behold, so much so that I would frequently stare in awe at the amount of detail put into some of the landscapes. Once you've run along a little and solved your first simple puzzle (which consist of picking a stick up in order to ring a bell), you’re finally introduced to the world of Lumino City - a fantastic City built around a large wheel. Whilst making tea, you hear a ruckus upstairs it turns out your granddad has been kidnapped, and so begins your adventure. It’s a simple system, and one that you’ll be stuck with for the rest of the game, but it works. You play as a girl called Lumi and it’s in this opening scene that you get a feel for the fantastic art on display in Lumino City, and it’ll be here that you start to learn some of the game's basic mechanics, including clicking and dragging objects. The game starts you out in your grandad's house, where he asks you to make him a cup of tea. A lovingly detailed town and characters bring the world of Lumino City to life and in so doing make for a great adventure experience. ![]() Lumino City's aesthetics draw you in and keep you going for a large portion of the game, but behind the amazing scenery is a comprehensive adventure game that managed to push me to my limits. Lumino City manages to make an argument against this, showing that a game can be successful based almost entirely on presentation something that can (and indeed should) rarely be said in the gaming industry.īut to reduce Lumino City down to aesthetics alone would be to do a disservice to the hard working developers over at State of Play Games. ![]() How much can and should enjoyment of a game be derived from its graphics and presentation? Many have questioned the desirability of games to be remembered on aesthetics alone or even primarily, arguing that gameplay above all else should stick with you. It’s a sequel to the game Lume which I haven’t played yet (as I learned there is a prequel just now by doing some research on this post).By VGChartz Staff, posted on 07 December 2014 / 5,386 Views So if you’re looking for a cute, relaxing point & click game and you love puzzles as well as details, you should check this one out. Like, you don’t need them, but they add to the story and the world Lumi lives in. They mostly consist of 10 pages or so, but I really liked those details. For example, at the beginning, you’re picking up a book with 900 pages (I think) and i flipped through the whole book and there was (scientific) content on every page! Also, Lumi finds some more books within the game. one of the first puzzles cute (first) town Lumi is talking to people sometimes from time to time, Lumi finds books ❤ puzzle-solving (developing analogue photos) Lumi is helping people outĪs you can see, there are a great many details in this game. Still, it had quite a good flow and I found the environments very interesting and unique. The difficulty varies between easy and moderate (in my opinion), though I had to consult a walkthrough from time to time to get a hint (or even a solution □ ). As it’s a puzzle adventure, you achieve this goal via solving puzzles. The player takes control of Lumi, whose grandfather disappeared and she’s inclined to find him. From the beginning, I really liked the hand-made visual art – which was also the reason why I wanted to play this game. ![]() Last week I played a cute little puzzle adventure called Lumino City(2014, State of Play Games).
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